<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Topics tagged with game]]></title><description><![CDATA[A list of topics that have been tagged with game]]></description><link>https://ecitizen.forum/tags/game</link><generator>RSS for Node</generator><lastBuildDate>Fri, 28 Aug 2026 05:59:09 GMT</lastBuildDate><atom:link href="https://ecitizen.forum/tags/game.rss" rel="self" type="application/rss+xml"/><pubDate>Invalid Date</pubDate><ttl>60</ttl><item><title><![CDATA[Hollow Knight Silksong: The Emotional Tribute Behind Shrine Guardian Seth]]></title><description><![CDATA[<p dir="auto">Hollow Knight Silksong: The Emotional Tribute Behind Shrine Guardian Seth</p>
<p dir="auto">Hollow Knight Silksong's hidden Shrine Guardian Seth boss honors fan Seth Goldman and reappears across Pharloom, challenging Hornet in Fleatopia.</p>
<p dir="auto">In the sprawling kingdom of Pharloom, players who wander far beyond the main routes of Hollow Knight Silksong may uncover a hidden boss tucked away in the Grand Gate. That encounter is far more than an ordinary test of combat skill. The warrior known as Shrine Guardian Seth carries the name and spirit of Seth Goldman, a young Hollow Knight fan whose real-life story became permanently woven into Team Cherry’s insectoid world. By 2026, as players continue to map every corner of Pharloom, the guardian has become one of Silksong’s most heartfelt tributes.</p>
<h2>🧡 A Rare Diagnosis and a Special Wish</h2>
<p dir="auto">In 2019, Seth Goldman was diagnosed with Ewing Sarcoma, a rare type of bone cancer. This aggressive illness affects bones or the soft tissue around bones and often appears in children and young adults. Facing a life-threatening diagnosis, Goldman connected with the Marty Lyons Foundation, a nonprofit organisation dedicated to granting wishes for children aged 3 to 17 who have terminal or life-threatening conditions. His wish was deeply personal: he wanted to meet the team at Team Cherry, the indie studio behind one of his favourite games, Hollow Knight.</p>
<p dir="auto">The meeting turned into something far larger than a simple studio visit. After what Goldman described as a “super fun” talk with the developers, he received an extraordinary opportunity. Team Cherry invited him to design a character that would be implemented in the upcoming sequel, Hollow Knight Silksong. That collaborative dream eventually became Shrine Guardian Seth, a permanent fixture in Pharloom.</p>
<h2><img src="https://ecitizen.forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f50e.png?v=1dd0be294ff" class="not-responsive emoji emoji-android emoji--mag_right" style="height:23px;width:auto;vertical-align:middle" title="🔎" alt="🔎" /> The Hidden Guardian of the Grand Gate</h2>
<p dir="auto">Shrine Guardian Seth resides in a concealed area of the Grand Gate, one of Pharloom’s grand and imposing landmarks. Visually, the character resembles an ant, which fits naturally alongside the game’s insect-inspired cast. In combat, he wields an oversized pin as a weapon and carries a cymbal as a shield, giving his fighting style a strange, rhythmic personality. His boss battle is accompanied by a hauntingly ethereal musical theme that deepens the otherworldly atmosphere of the hidden arena.</p>
<p dir="auto">For players expecting a brief optional duel, the encounter offers much more. Once Shrine Guardian Seth is defeated, he does not disappear from the adventure. Instead, he reappears throughout Pharloom, making Goldman’s creation feel like a recurring presence rather than a one-off enemy. Following the initial fight, players can find him in Greymoor, Shellwood, the Grand Gate, and eventually Fleatopia.</p>
<p dir="auto">In Fleatopia, the guardian shifts from adversary to friendly rival. He challenges Hornet to beat his high score in the various caravan minigames scattered across the settlement. Succeeding earns players the Guardian’s Memento, a special keepsake described in-game as “A gift given in respect of great skill.”</p>
<p dir="auto">Location<br />
Encounter</p>
<p dir="auto">Grand Gate<br />
Hidden boss fight</p>
<p dir="auto">Greymoor<br />
Post-defeat appearance</p>
<p dir="auto">Shellwood<br />
Post-defeat appearance</p>
<p dir="auto">Fleatopia<br />
Caravan minigame high-score challenge</p>
<h2><img src="https://ecitizen.forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f54a.png?v=1dd0be294ff" class="not-responsive emoji emoji-android emoji--dove_of_peace" style="height:23px;width:auto;vertical-align:middle" title="🕊" alt="🕊" />️ A Farewell Before the Journey Ended</h2>
<p dir="auto">Goldman passed away shortly after designing the character, and he did not live to see Silksong’s eventual release. Still, he was able to witness his original character being brought to life during development. Around the time of the collaboration, Goldman shared his excitement online under the username u/big_boi878. He explained that he could not show much beyond the name, which he had chosen after himself, but that a blog post was coming soon. He added that he could not wait for others to see the character’s lore, design, and gameplay.</p>
<p dir="auto">Those words now read as a quiet promise fulfilled by the finished game. Team Cherry also honoured Goldman in the credits, offering a special thanks to him after all the years of waiting. For players who know the story behind the hidden boss, that brief credit becomes one of the most emotional moments in the entire experience.</p>
<h2><img src="https://ecitizen.forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f31f.png?v=1dd0be294ff" class="not-responsive emoji emoji-android emoji--star2" style="height:23px;width:auto;vertical-align:middle" title="🌟" alt="🌟" /> How the Community Keeps Seth’s Memory Alive</h2>
<p dir="auto">Within the Hollow Knight community, Shrine Guardian Seth has taken on a life of his own. Artists have produced extensive fan art, reimagining his ant-like silhouette in countless styles. Other passionate fans have created 3D blueprints for figurines, allowing the guardian to exist as a physical object outside the game. This steady wave of creative work has transformed Seth from a secret boss into a symbol of remembrance, immortalising Goldman inside one of his favourite fictional universes.</p>
<p dir="auto">The Marty Lyons Foundation, which helped arrange the meeting with Team Cherry, continues to support children facing life-threatening illnesses. Players moved by the guardian’s story can support that mission through official channels, helping other young people create meaningful final memories. Through careful design, thoughtful placement, and lasting community affection, Shrine Guardian Seth remains much more than an optional encounter. He stands as a quiet monument to generosity, fandom, and the deep human connections that can grow out of video games.</p>
<p dir="auto">For players eager to witness Shrine Guardian Seth's touching tribute firsthand, securing a copy of Silksong at the right price makes the journey all the sweeter. Hunting for bargains on beloved titles has become part of modern gaming culture, and knowing [where to buy cheap games]( can help fans spend less time worrying about cost and more time soaking in the emotional moments crafted by developers like Team Cherry. Every player deserves the chance to stumble upon Seth's hidden shrine and read the credits knowing that a real person's memory lives on inside the game.</p>
<p dir="auto"><a href="https://dealnesthq.com" rel="nofollow ugc">https://dealnesthq.com</a></p>
]]></description><link>https://ecitizen.forum/topic/485/hollow-knight-silksong-the-emotional-tribute-behind-shrine-guardian-seth</link><guid isPermaLink="true">https://ecitizen.forum/topic/485/hollow-knight-silksong-the-emotional-tribute-behind-shrine-guardian-seth</guid><dc:creator><![CDATA[xtnbecitizen192]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Stardew Valley 1.7 Could Return the Hollow Knight Silksong Favor]]></title><description><![CDATA[<p dir="auto">Stardew Valley 1.7 Could Return the Hollow Knight Silksong Favor</p>
<p dir="auto">Stardew Valley's 1.7 update sparks Hollow Knight Silksong crossover hopes after Eric Barone's voice-acting credit—expect a subtle pixel-art nod.</p>
<p dir="auto">The farming sim community received an unexpected surprise when Eric Barone, known as ConcernedApe, confirmed that Stardew Valley would receive a version 1.7 update. The announcement took place during one of the Stardew Valley orchestral concerts, where Barone appeared on stage to share the news in person. A simple pixel art message then circulated on social media after the concert, making the reveal official. Even though Barone has said he wants to focus on Haunted Chocolatier, his next project, the valley has clearly not been left behind.</p>
<p dir="auto">No one yet knows exactly what Update 1.7 will contain. The announcement was deliberately small, which has left fans with plenty of room to speculate. Some players expect new crops, furniture, or quality-of-life improvements. Others are looking for a proper crossover nod that would link two of the most respected indie games in recent memory.</p>
<p dir="auto">Version 1.6 set a high bar when it launched, bringing the meadowlands farm, the desert festival, and the mastery system among many other additions. Even though Update 1.7 may be smaller by comparison, the use of a full version number rather than a small bug-fix patch suggests that Barone is planning something new. Small patches often arrive quietly, but numbered updates tend to give players a reason to start a fresh save file.</p>
<h2>A Full Circle Indie Moment</h2>
<p dir="auto">Days after the concert, Hollow Knight: Silksong arrived on September 4, 2025, and attentive players discovered Eric Barone's name in the credits. His role was in voice acting rather than design or programming, but the credit still carried significant weight. Both Stardew Valley and Hollow Knight are indie darlings with devoted fanbases. Seeing the creator of one appear in the credits of the other felt like a rare full-circle moment.</p>
<p dir="auto">Because Stardew Valley 1.7 is in development, there is a strong chance that Barone could return the favor inside his own game. The most likely path is not a literal character crossover but a subtle item reference. A small statue, a rosary-style wall hanging, or a new silk cloth material could serve as an unspoken nod while still fitting the game's rustic fantasy world.</p>
<p dir="auto">Potential items could include:</p>
<ul>
<li>
<p dir="auto">A carved nail-themed decoration for farmhouse walls</p>
</li>
<li>
<p dir="auto">A silk-based tailoring material that expands clothing options</p>
</li>
<li>
<p dir="auto">A Hornet-inspired charm or rosary to display in the home</p>
</li>
</ul>
<p dir="auto">A direct audio reference is unlikely. Barone contributed as a voice actor to Silksong, but Stardew Valley relies on simple sound effects that match its pixel art aesthetic. Hornet's iconic 'shaw' would feel out of place in the valley, so the tribute would probably be visual or mechanical rather than audible.</p>
<p dir="auto">Stardew Valley already has a template for this kind of cross-game tribute. The Terraria crossover added items like Meowmere, but obtaining them required players to perform specific steps that mirrored moments from Terraria. A Silksong-inspired chain could work similarly. A hidden statue might be locked behind a season, a specific fish, or a bundle-style quest. If Team Cherry's world of silk and nail is referenced, it would likely arrive through discovery rather than a simple shop purchase.</p>
<p dir="auto">The version 1.7 window is ideal for such an Easter egg. It does not need to be large, but it could deepen the connection between two landmark indie titles. For now, the only thing players can do is wait for a release date. As 2026 continues, the community keeps a close eye on any new pixel art message or patch note that might reveal what Barone has been quietly preparing.</p>
<p dir="auto">While the community waits for any hint of a release window, many players are choosing to revisit the valley or introduce the game to friends who have somehow never played it. With the 1.7 update still shrouded in mystery, a fresh save file on a new platform can make the wait feel far more productive. Gamers looking to pick up Stardew Valley on another device or grab a copy for a friend can [compare prices here]( at DealNest to find the best current offer across multiple storefronts.</p>
<p dir="auto">Until Barone reveals more, re-exploring the existing content remains the most reliable way to pass the time. Whether that means hunting for rare items, perfecting farm layouts, or chasing every hidden secret the game already holds, having the title at the best possible price makes the journey a little sweeter. The anticipation for 1.7 only grows with each passing week, and the community will be ready the moment that pixel art message finally appears again.</p>
<p dir="auto"><a href="https://dealnesthq.com" rel="nofollow ugc">https://dealnesthq.com</a></p>
]]></description><link>https://ecitizen.forum/topic/484/stardew-valley-1.7-could-return-the-hollow-knight-silksong-favor</link><guid isPermaLink="true">https://ecitizen.forum/topic/484/stardew-valley-1.7-could-return-the-hollow-knight-silksong-favor</guid><dc:creator><![CDATA[xtnbecitizen192]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Where to Find All 3 Silk Hearts in Hollow Knight: Silksong]]></title><description><![CDATA[<p dir="auto">Where to Find All 3 Silk Hearts in Hollow Knight: Silksong</p>
<p dir="auto">Silk Hearts in Hollow Knight: Silksong boost Hornet’s silk meter; this guide details every Silk Heart location and boss fight.</p>
<p dir="auto">Silk is the high-octane bug juice that keeps Hornet alive in Hollow Knight: Silksong. She burns it to heal, and she also burns it to pull off some seriously flashy offensive moves. The usual way to refill the meter is to land hits, which is great for aggressive players who treat every room like a boxing ring. But for anyone who prefers a little passive income, the three Silk Hearts are the real prize. These things quietly restore a portion of the Silk meter without asking for much in return. A player can grab two of them by simply playing well and clobbering major bosses, but the third one? Oh no, one of them is a proper sneaky little needle in a very large haystack. This guide covers every Silk Heart location in Silksong, including the boss fights, the keys, the weird locks, and the Regenerated trophy that comes from collecting all three.</p>
<p dir="auto">Silk Heart<br />
Boss<br />
Location<br />
Act<br />
Missable?<br />
Extra Reward</p>
<p dir="auto">First<br />
Bell Beast<br />
The Marrow<br />
Act One<br />
No<br />
Bellway fast travel</p>
<p dir="auto">Second<br />
The Unravelled<br />
Whiteward, Citadel<br />
Act Two<br />
Yes<br />
Sneaky bragging rights</p>
<p dir="auto">Third<br />
Lace<br />
The Cradle<br />
Act Two finale<br />
No<br />
Regenerated trophy</p>
<h2>1. First Silk Heart: Bell Beast in The Marrow</h2>
<p dir="auto">The first Silk Heart is a nice warm-up. Early in Act One, players roll into The Marrow and find the Bell Beast wrapped up like a leftover burrito in webbing. At first, the poor thing looks more like set dressing than a boss. But after Hornet grabs the Silkspear ability, she can cut the beast loose, and then the real fight begins. The Bell Beast is not the cruelest fight in the game, but it can absolutely punish a player who treats it like a tutorial pushover. Once the beast goes down, the first Silk Heart will be floating right over its body. The key here is not to fast travel away in a post-victory daze. Snag that heart. On top of that, beating this boss also unlocks the Bellway fast travel system, which is basically a quality-of-life gift from the developers.</p>
<h2>2. Second Silk Heart: The Unravelled in Whiteward</h2>
<p dir="auto">If completionist anxiety had a mascot, it would be this heart. While the first Silk Heart practically hands itself over, the second one apparently took lessons from a hide-and-seek champion. It is hidden in the Citadel during Act Two, and a player can completely walk past it if they are not poking their antennae into every corner. The target is the Unravelled boss in the Whiteward area. To get there, players first need to pass through the Coral Chambers and track down a white key. That key opens a lift with a lock bearing a surgical symbol, which is the game's subtle way of saying \u201cabandon all comfy vibes.\u201d</p>
<p dir="auto">After riding into Whiteward, the hunt continues. There is a Surgical Key needed to open an ornate lock mechanism, because one ominous medical lock simply was not enough. Once inside the crypt, things get spicy. A gang of enemies jumps out, and then the Unravelled boss crashes the party. This fight can be a genuine head-scratcher, especially for players who like to brute-force bosses without learning patterns. When the Unravelled finally falls, the second Silk Heart will be floating in the air like a smug little prize. Players should grab it immediately, because second chances are not exactly on the menu.</p>
<h2>3. Third Silk Heart: Lace at the Cradle</h2>
<p dir="auto">The final Silk Heart shows up during the Act Two finale, and it is tied to Hornet's most stylish rival: Lace. To reach this showdown, players have to learn three melodies. Think of them as the world's creepiest elevator music:</p>
<ul>
<li>
<p dir="auto">The Melody of Conductor</p>
</li>
<li>
<p dir="auto">The Melody of Architect</p>
</li>
<li>
<p dir="auto">The Melody of Vaultkeeper</p>
</li>
</ul>
<p dir="auto">Once all three tunes are learned, the lift unlocks and the player can enter the Cradle. That is where Lace is waiting, probably sharpening her needle and practicing dramatic entrances. Lace is fast, elegant, and more than happy to remind a careless player that standing still is a death sentence. After she is defeated, the third Silk Heart appears, and a player can finally complete the collection.</p>
<h2>All Three Silk Hearts? Trophy Time</h2>
<p dir="auto">Collecting all three Silk Hearts causes the Regenerated trophy to pop like a champagne cork. These hearts are not just shiny collectibles; they make Hornet's Silk management a little more forgiving over a long run. The second heart is the main reason some players miss the Regenerated trophy, so anyone aiming for full completion should double-check Whiteward before moving on. As of 2026, the Silksong community has these three locations thoroughly mapped, but that second heart still catches plenty of overconfident players sleeping.</p>
<p dir="auto">Silk Hearts are one of those small upgrades that feel minor on paper but make a huge difference in practice. A player who picks up all three will have a much smoother time in later sections, especially when healing windows are tight. So the next time someone asks why their Silk meter keeps refilling on its own, they can point to these three little treasures and say, \u201cThat\u2019s the good stuff.\u201d</p>
<p dir="auto">For players who want to chase down every last boss and secret in Silksong, being patient with the grind is only half the battle. Managing time and knowing where to look is what separates a casual explorer from a true completionist. And for those who like to stock up on new adventures after finishing their Silk Heart hunt, keeping an eye on the best [game deals today]( is a smart way to keep the momentum going without emptying the wallet.</p>
<p dir="auto">Hornet's journey may end once those three hearts are in hand, but the broader world of action-platformers is full of similar challenges waiting to be conquered. Whether it is a fresh indie gem or a polished AAA title, grabbing a solid discount at the right moment can turn a casual evening into another unforgettable playthrough. After all, the hunt for rewards does not have to stop at the Cradle.</p>
<p dir="auto"><a href="https://dealnesthq.com" rel="nofollow ugc">https://dealnesthq.com</a></p>
]]></description><link>https://ecitizen.forum/topic/483/where-to-find-all-3-silk-hearts-in-hollow-knight-silksong</link><guid isPermaLink="true">https://ecitizen.forum/topic/483/where-to-find-all-3-silk-hearts-in-hollow-knight-silksong</guid><dc:creator><![CDATA[xtnbecitizen192]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Hell Is Us Director Calls Hollow Knight: Silksong Shadow Drop &#x27;A Little Callous&#x27;]]></title><description><![CDATA[<p dir="auto">Hell Is Us Director Calls Hollow Knight: Silksong Shadow Drop 'A Little Callous'</p>
<p dir="auto">Hollow Knight: Silksong’s surprise release date impacted indie games and Hell Is Us, sparking debate on industry timing and fairness.</p>
<p dir="auto">Here in 2026, I still remember the collective whiplash on August 21, 2025, when Team Cherry finally pulled back the curtain on Hollow Knight: Silksong. The announcement of a September 4, 2025 release date hit like a well-placed nail bounce in Greenpath. After years of memes, speculation, and near-total radio silence, giving the indie world just a couple of weeks’ notice felt less like a victory lap and more like a jump scare. I’ve been covering games long enough to know that timing is everything, and Silksong’s near shadow drop blew up the calendar for plenty of smaller studios.</p>
<p dir="auto">The collateral damage was real. As of August 2025, at least seven indie titles shifted their launch plans to steer clear of Silksong. I’m not talking about tiny, under-the-radar projects either. The list included Aeterna Lucis, Baby Steps, CloverPit, Demonschool, Faeland, Little Witch in the Woods, and Megabonk. Some of those games had been in the “when it’s done” oven for years, and suddenly their teams had to decide whether to share oxygen with the most anticipated Metroidvania sequel since, well, Hollow Knight itself.</p>
<p dir="auto"><img src="https://ecitizen.forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f3ae.png?v=1dd0be294ff" class="not-responsive emoji emoji-android emoji--video_game" style="height:23px;width:auto;vertical-align:middle" title="🎮" alt="🎮" /> Delayed Game<br />
<img src="https://ecitizen.forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f4c5.png?v=1dd0be294ff" class="not-responsive emoji emoji-android emoji--date" style="height:23px;width:auto;vertical-align:middle" title="📅" alt="📅" /> Reaction</p>
<p dir="auto">Aeterna Lucis<br />
Avoided Silksong launch window</p>
<p dir="auto">Baby Steps<br />
Avoided Silksong launch window</p>
<p dir="auto">CloverPit<br />
Avoided Silksong launch window</p>
<p dir="auto">Demonschool<br />
Avoided Silksong launch window</p>
<p dir="auto">Faeland<br />
Avoided Silksong launch window</p>
<p dir="auto">Little Witch in the Woods<br />
Avoided Silksong launch window</p>
<p dir="auto">Megabonk<br />
Avoided Silksong launch window</p>
<h2>Hell Is Us Director Calls the Surprise Date “A Little Callous”</h2>
<p dir="auto">Jonathan Jacques-Belletête is no stranger to high-pressure projects. Before serving as creative director on Hell Is Us, he worked on Guardians of the Galaxy, Deus Ex: Mankind Divided, and Deus Ex: Human Revolution. His first solo project was critically praised in our review: “Hell Is Us is a rare gem that we don’t normally see in the gaming industry. It’s more than a game that simply “doesn’t have waypoints or quest markers.” Instead, it’s an engaging experience that truly trusts the player’s intelligence, curiosity, and active listening skills.”</p>
<p dir="auto">But the buzz didn’t quite match the reception. Speaking on the Friends Per Second podcast, Jacques-Belletête admitted he believes Silksong absolutely affected Hell Is Us’ performance, even if he can’t prove it with hard numbers. That’s not sour grapes; it’s just the reality of a packed year. Borderlands 4 was breathing down everyone’s neck, and the summer had already been swallowed by Nintendo Switch 2, a new Mario Kart, and a fantastic 3D Donkey Kong platformer.</p>
<p dir="auto">Still, the way Team Cherry dropped the date got under his skin. “As the ‘GTA 6 of indie’… to shadow drop something like this is a little callous,” he said. And honestly, I get it. In the same way major publishers tiptoe around Grand Theft Auto 6, Silksong is the indie equivalent of a cultural black hole. Attention is finite. We saw this with The Dark Knight in 2008—when the only movie brave enough to open alongside it was Space Chimps. The Barbenheimer schedule clash worked out, but that’s the exception, not the rule.</p>
<p dir="auto">The moment the Silksong date hit, Jacques-Belletête and his team went into scramble mode. He described it bluntly: “We all jumped on our phones really quickly with our publisher and all sorts of things like that...a lot of emails and texts and messages back and forth between a lot of people, between us and our publisher. It was a real thing.” That image of tiny teams firing off messages while Hollow Knight fans celebrated is the indie games industry in a nutshell.</p>
<p dir="auto">Looking back from 2026, I don’t think this is about whether Silksong deserved its moment. It did. But for smaller studios, a two-week notice from a giant can feel like being asked to politely move out of the way. The lesson for me is simple: surprise drops are thrilling for players, but they can be brutal for developers who don’t have a marketing budget big enough to shout over the noise.</p>
<p dir="auto">For players, the flip side of a crowded release calendar is that it's harder than ever to catch everything at launch. Between surprise drops, packed summers, and tight budgets, waiting for the right moment to pick up a game has become just as important as knowing which ones to play. That's especially true for indie titles like Hell Is Us, which can easily slip under the radar before a player's backlog clears up.</p>
<p dir="auto">That's why many gamers now track the [best game deals]( before committing their wallet — giving smaller releases a second chance to shine when the spotlight finally moves on. A little patience, a saved search, and a timely discount can turn a game you almost missed into your next favorite experience.</p>
<p dir="auto"><a href="https://dealnesthq.com" rel="nofollow ugc">https://dealnesthq.com</a></p>
]]></description><link>https://ecitizen.forum/topic/482/hell-is-us-director-calls-hollow-knight-silksong-shadow-drop-a-little-callous</link><guid isPermaLink="true">https://ecitizen.forum/topic/482/hell-is-us-director-calls-hollow-knight-silksong-shadow-drop-a-little-callous</guid><dc:creator><![CDATA[xtnbecitizen192]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[The Co-op Horizon Is Calling Me After Falling Hard for Split Fiction]]></title><description><![CDATA[<p dir="auto">The Co-op Horizon Is Calling Me After Falling Hard for Split Fiction</p>
<p dir="auto">Split Fiction fueled my love for cooperative games; 2026 titles like Voyagers, Haunted Paws, and Stage Fright promise chaotic fun and dark thrills.</p>
<p dir="auto">I have spent a large portion of 2025 glued to my couch with a controller in hand, and I can honestly say that Split Fiction ruined me in the best possible way. It was that rare title where the split-screen action felt cinematic, the storytelling hit every emotional beat, and the cooperative interactions never felt tacked on. But as the year wrapped up and the calendar flipped toward 2026, I started looking ahead. The gaming landscape is shifting, and a wave of cooperative games is threatening to swallow my free time whole. From whimsical LEGO adventures to claustrophobic horror, there is an impressive lineup designed to bring couples, friends, and small groups closer together than ever before.</p>
<h2>Voyagers of the Tiny Block</h2>
<p dir="auto">There is something undeniably magnetic about LEGO, so when I first saw Voyagers, I felt an immediate rush of childlike glee. This game lets me and a partner take control of two tiny blocky explorers as they trek across vibrant lands to rescue an abandoned spaceship. It lacks the relentless intensity of Split Fiction, but that is precisely why I want it. The puzzles seem creative without being punishing, and the freedom to roam at my own pace feels welcoming. Sometimes I do not want adrenaline; I want a calming journey with someone I love, complete with surprises hidden behind every brick-built corner.</p>
<h2>Haunted Paws and Wholesome Spooks</h2>
<p dir="auto">As a lifelong dog person, Haunted Paws immediately grabbed my attention by casting players as canines exploring a spooky yet endearingly childish world. The idea of solving puzzles and uncovering secrets with my coop partner while wagging a virtual tail sounds absolutely delightful. Its charming aesthetic makes it approachable for all ages, and the mechanics seem built around creativity rather than raw skill. I can already picture myself laughing at the silly animations while we use our canine abilities to ward off spirits and save humans in need. It is whimsical, engaging, and exactly the kind of shared experience I crave on a lazy weekend.</p>
<h2>Orchestrated Chaos with Stage Fright</h2>
<p dir="auto">Coming from the creators behind Overcooked, Stage Fright has my full attention. I have vivid memories of screaming orders at my friend while our virtual kitchen burned down, so I know this team understands chaotic teamwork. Stage Fright promises more puzzles, more communication, and more scares, all wrapped in a problem-solving setting. The concept of environments splitting into two drastically different themes excites me. One moment I might be navigating a cheerful room while my partner stands in a distorted nightmare version of the same space. That kind of mind-bending absurdity requires constant verbal coordination, and I am absolutely here for the madness.</p>
<h2>The Darker Side of Togetherness</h2>
<p dir="auto">Beyond the colorful chaos lies a shadowy corner of cooperative gaming that I find deeply compelling. Little Nightmares 3 is finally bringing a friend into that desolate, shrinking world. The same gloomy atmosphere that gave me goosebumps in previous titles now comes with a companion, and that changes everything. Solving puzzles while both of us are tiny, vulnerable figures in a cold environment sounds emotionally draining in the best way. It is not just a sidescrolling adventure; it is an unsettling exploration of fear itself. Knowing that a beloved franchise is finally embracing cooperative play makes me eager to revisit that world with someone brave enough to stand beside me.</p>
<p dir="auto">Then there is Reanimal, coming from the same devious minds behind Little Nightmares. This one dials the tension to eleven by forcing both players to share a single claustrophobic camera space. I cannot imagine the stress of squeezing into one cramped perspective while avoiding giants. The 2.5D action looks simple on the surface, but I suspect it will demand razor-sharp timing and constant communication. The pure nerve-shredding potential here is unmatched. Meanwhile, Visk is pulling me toward a misty island with little guidance and no safety net. As an atmosphere-first experience, it promises doubt and dread, where working together is the only way forward.</p>
<h2>Puzzling My Way through 2026</h2>
<p dir="auto">For my brainier coop sessions, Escape Simulator 2 feels like the next big thing. The replayability through player-created content is enormous, meaning my puzzle-solving partner and I will never run out of fresh challenges. Built from the ground up for cooperative play, it rewards observation, creative thinking, and the kind of descriptive communication that turns a simple room into a social event. Every group approaches problems differently, so I expect endless variety and plenty of 'aha' moments shared over voice chat.</p>
<p dir="auto">The next twelve months look genuinely stacked for cooperative gaming. Whether I am wandering through brick-built meadows, wagging a spectral tail with a friend, braving dark hallways side by side, or decoding escape rooms together, the future feels bright and deeply social. 2025 gave me Split Fiction as a high-water mark, but 2026 looks ready to fill my calendar with shared adventures. I cannot wait to see which of these titles becomes the next unforgettable couch co-op obsession.</p>
<p dir="auto">With so many promising co-op experiences on the horizon, my wishlist is already overflowing. Between Split Fiction's spiritual successor, the return to Little Nightmares' haunting world, and the endless puzzle rooms waiting in Escape Simulator 2, I know my gaming budget is going to feel the strain. That is why I have started planning ahead, keeping an eye on [PC game discounts]( so I can pick up these titles at the right moment. A good deal turns an already exciting launch into something I can justify without hesitation, especially when I know my co-op partner will want to jump in alongside me.</p>
<p dir="auto">Building a shared library of cooperative adventures has never been easier when you shop smart, and that extra savings can go toward the next hidden gem we discover together. After all, 2026 is shaping up to be a year where every session brings something fresh, so staying prepared financially just means more time spent exploring those worlds with a friend.</p>
<p dir="auto"><a href="https://dealnesthq.com" rel="nofollow ugc">https://dealnesthq.com</a></p>
]]></description><link>https://ecitizen.forum/topic/481/the-co-op-horizon-is-calling-me-after-falling-hard-for-split-fiction</link><guid isPermaLink="true">https://ecitizen.forum/topic/481/the-co-op-horizon-is-calling-me-after-falling-hard-for-split-fiction</guid><dc:creator><![CDATA[xtnbecitizen192]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[How Hollow Knight Silksong&#x27;s 0.1% Achievements Broke and Rebuilt Me in 2026]]></title><description><![CDATA[<p dir="auto">How Hollow Knight Silksong's 0.1% Achievements Broke and Rebuilt Me in 2026</p>
<p dir="auto">Hollow Knight: Silksong bench locations and brutal achievements challenge even veteran players, making every victory in Pharloom hard-earned.</p>
<p dir="auto">I never thought a game about a tiny bug princess with a needle could make me question my existence. But here I am, deep into 2026, still replaying Hollow Knight: Silksong like it is a personal grudge. The latest balance patch has certainly softened some of the early game's rougher edges, yet Silksong remains the kind of sequel that looks at your hundreds of hours in the original and just laughs. The movement is deeper, the combat is meaner, and the achievements? They are definitely not for the faint of heart.</p>
<p dir="auto">Navigating Pharloom without losing my mind meant learning every bench location like the back of my hand. Those small safe havens became my lifeline, especially when I attempted some of the game's most brutal challenges.</p>
<p dir="auto">Even with benches, though, the real horror starts when you open the achievement menu. When Silksong first launched in 2025, a few achievements were already hovering at just about 0.1 or 0.2 percent completion. Now in 2026? Those numbers have barely moved. I get it. To earn some of them, you have to beat the entire game a second time in Steel Soul mode, where a single death erases everything. No retries. No checkpoints. Just memory, muscle, and a whole lot of anxiety.</p>
<p dir="auto">I tried Steel Soul once. Honestly? My longest run lasted nearly five hours. Then a regular enemy, the kind I had killed a hundred times before, caught me mid-dash. I just sat there, controller still in my hands, staring at the death screen. Silence. I did not rage quit; I just... sat. That is when I realized Silksong's hardest achievements are not mistakes. They are designed for a very specific kind of player — the ones who want bragging rights that take years to earn.</p>
<p dir="auto">The game also mixes in speedrun challenges on top of Steel Soul completion, which turns an already punishing experience into an absolute nightmare. Unlike traditional RPGs that can be ground out with enough time and effort, Silksong's hardest achievements can take years of practice to master. It mirrors the original Hollow Knight in that way, and maybe that is why I keep coming back. There is something weirdly appealing about a challenge that does not care about my feelings.</p>
<p dir="auto">But if Steel Soul or speedrunning is not your thing? Trust me, there is still plenty to do. The newly implemented Wish system and those adorable NPCs who would be completely helpless without Hornet make the side content just as rewarding as the main story. I spent an entire weekend chasing the 'Great Taste of Pharloom' quest, and it forced me to unlock locales and items I had completely missed. That quest is no joke, but it is the good kind of brutal.</p>
<p dir="auto">Here is a quick breakdown of how different challenge types have treated me so far in 2026:</p>
<p dir="auto">Challenge Type<br />
What It Demands<br />
My Experience</p>
<p dir="auto">Steel Soul completion<br />
Beat the whole game without dying<br />
Five hours down the drain <img src="https://ecitizen.forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f62d.png?v=1dd0be294ff" class="not-responsive emoji emoji-android emoji--sob" style="height:23px;width:auto;vertical-align:middle" title="😭" alt="😭" /></p>
<p dir="auto">Speedrun achievements<br />
Finish under strict time limits<br />
I am not built for this, honestly</p>
<p dir="auto">Inventory completion<br />
Find every item and upgrade<br />
Doable and oddly satisfying</p>
<p dir="auto">Alternative endings<br />
See every story conclusion<br />
Rewarding, less rage-inducing</p>
<p dir="auto">Those alternative endings and inventory completion achievements are much more forgiving, and they still offer fun challenges for players of all skill levels. I found myself enjoying those far more because they let me appreciate Hornet's journey instead of just surviving it.</p>
<p dir="auto">By this point in 2026, I still have not unlocked every impossible achievement. Maybe I never will. But every time I return to Pharloom, I learn a little more about patience and precision. And honestly? That might be the real reward.</p>
<p dir="auto">That relentless pursuit of mastery extends beyond the game itself. For those of us who love testing our limits in games like Silksong, patience is a virtue that carries over into how we buy games too. I have learned the hard way that impulse-buying every title that looks challenging just drains the wallet and the willpower. These days, I wait for the right moment to strike.</p>
<p dir="auto">That is exactly why I started checking a reliable [steam sale tracker]( before adding anything new to my backlog. It lets me grab the games I actually want at a price that does not sting when I inevitably fail twenty times in a row. Between grinding through Steel Soul attempts and hunting down hidden treasures, I can build a library of brutally hard games without breaking the bank.</p>
<p dir="auto"><a href="https://dealnesthq.com" rel="nofollow ugc">https://dealnesthq.com</a></p>
]]></description><link>https://ecitizen.forum/topic/480/how-hollow-knight-silksong-s-0.1-achievements-broke-and-rebuilt-me-in-2026</link><guid isPermaLink="true">https://ecitizen.forum/topic/480/how-hollow-knight-silksong-s-0.1-achievements-broke-and-rebuilt-me-in-2026</guid><dc:creator><![CDATA[xtnbecitizen192]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Hollow Knight: Silksong Bell Eater Guide: Defeat It and Reunite the Beast]]></title><description><![CDATA[<p dir="auto">Hollow Knight: Silksong Bell Eater Guide: Defeat It and Reunite the Beast</p>
<p dir="auto">Master the Hollow Knight: Silksong Bell Eater boss with this Beast in the Bells quest guide, covering loadouts, weak points, and phase tactics.</p>
<p dir="auto">In the 2026 version of Hollow Knight: Silksong, few encounters test a player's nerve quite like the armored centipede known as the Bell Eater. The first time a player tries to summon the Bell Beast from a bell fast travel system after waking up in The Citadel, this creepy crawler makes a brief and unsettling cameo. From that moment on, the fast travel tunnels are locked down, and the only way to get things back on track is to start the quest Beast in the Bells and take the fight to the Bell Eater. This guide breaks down the whole shebang—preparations, phase-by-phase tactics, and the heartwarming reunion that follows.</p>
<p dir="auto"><img src="https://ecitizen.forum/assets/plugins/nodebb-plugin-emoji/emoji/android/2694.png?v=1dd0be294ff" class="not-responsive emoji emoji-android emoji--crossed_swords" style="height:23px;width:auto;vertical-align:middle" title="⚔" alt="⚔" />️ At a Glance</p>
<p dir="auto">Detail<br />
Info</p>
<p dir="auto">Boss<br />
The Bell Eater</p>
<p dir="auto">Location<br />
Bell fast transport tunnels, Act 3</p>
<p dir="auto">Quest<br />
Beast in the Bells</p>
<p dir="auto">Weak Points<br />
Head and rear</p>
<p dir="auto">Win Condition<br />
Stagger the boss in Phase 1, stagger it twice more in Phase 2, then the Bell Beast finishes the job</p>
<h2>Preparations</h2>
<p dir="auto">Before leaping into the bell tunnels, it pays to gear up properly. The Bell Eater is not the kind of boss that rewards half-baked loadouts. Since fast travel remains blocked until the quest is completed, players should knock this out as soon as Act 3 begins. The quest automatically pops into the wish tracker after the first Bell Eater sighting.</p>
<h3>Crest Suggestions</h3>
<ul>
<li>
<p dir="auto">🩸 <strong>Reaper's Crest</strong> – The Bell Eater only has two main weak points, so heavy damage is worth its weight in gold.</p>
</li>
<li>
<p dir="auto"><img src="https://ecitizen.forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f3d7.png?v=1dd0be294ff" class="not-responsive emoji emoji-android emoji--building_construction" style="height:23px;width:auto;vertical-align:middle" title="🏗" alt="🏗" />️ <strong>Architect's Crest</strong> – Trap-focused players can equip more tools and bank silk for healing, especially since some silk abilities will not affect the Bell Eater.</p>
</li>
</ul>
<h3>Tool Suggestions</h3>
<p dir="auto">Tool<br />
Why It Helps</p>
<p dir="auto">🪀 <strong>Shakra's Rings</strong><br />
Ricochet around the room and hammer the Eater's weak spots multiple times.</p>
<p dir="auto"><img src="https://ecitizen.forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f3ad.png?v=1dd0be294ff" class="not-responsive emoji emoji-android emoji--performing_arts" style="height:23px;width:auto;vertical-align:middle" title="🎭" alt="🎭" /> <strong>Fractured Mask</strong><br />
Provides a safety net against a fatal attack.</p>
<p dir="auto">🪚 <strong>Sawtooth Circlet</strong><br />
Damages nearby enemies with every cloak flap.</p>
<p dir="auto">🧵 <strong>Reserve Bind</strong><br />
Acts as emergency silk healing if Hornet runs dry during the fight.</p>
<p dir="auto"><img src="https://ecitizen.forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f41a.png?v=1dd0be294ff" class="not-responsive emoji emoji-android emoji--shell" style="height:23px;width:auto;vertical-align:middle" title="🐚" alt="🐚" /> <strong>Conch Cutter</strong><br />
Ricochets off walls and the Eater's body in Phase 2 to hit weaker areas more easily.</p>
<p dir="auto"><img src="https://ecitizen.forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f5e1.png?v=1dd0be294ff" class="not-responsive emoji emoji-android emoji--dagger_knife" style="height:23px;width:auto;vertical-align:middle" title="🗡" alt="🗡" />️ <strong>Longclaw</strong><br />
Extends needle reach so Hornet can stay outside the red orb bounce range while attacking.</p>
<p dir="auto">🧪 <strong>Plasmium Phial</strong><br />
Adds a temporary mask of health and can be reused before needing an Alchemist refill.</p>
<h3>Silk Ability Suggestions</h3>
<ul>
<li>
<p dir="auto"><img src="https://ecitizen.forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f32a.png?v=1dd0be294ff" class="not-responsive emoji emoji-android emoji--tornado" style="height:23px;width:auto;vertical-align:middle" title="🌪" alt="🌪" />️ <strong>Thread Storm</strong> – Excellent for high damage output on the Bell Eater's vulnerable areas.</p>
</li>
<li>
<p dir="auto"><img src="https://ecitizen.forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f3af.png?v=1dd0be294ff" class="not-responsive emoji emoji-android emoji--dart" style="height:23px;width:auto;vertical-align:middle" title="🎯" alt="🎯" /> <strong>Sharpdart</strong> – Propels Hornet forward for blade and silk damage; use quick in-and-out dives for value.</p>
</li>
</ul>
<h2>Boss Fight: The Bell Eater</h2>
<h3>Phase 1</h3>
<p dir="auto">The Bell Eater has a handful of tricks up its sleeve to keep Hornet on her toes. Its body is covered in armor, leaving only the rear and head open to damage. It will hang down from the ceiling or pop up from the ground, swinging its scythe-like limbs around in a small radius. Players can use that moment to pogo off its head with a downward strike and deal damage.</p>
<p dir="auto">The Eater also disappears and drops heavy bells from the ceiling. Looking up reveals dust that telegraphs where each bell will fall. Much like the Bell Beast fight, the bells bounce once before leaving the screen. At other times, the Eater shows its rear and spits red orbs that ricochet around the room. These can be parried, and the rear weak point can be punished before the boss retreats. On rare occasions, the Bell Eater rumbles underground, forcing Hornet to glide over long spines that erupt from the ground in arcing waves. Once the boss is staggered, it screeches and shifts into Phase 2.</p>
<h3>Phase 2</h3>
<p dir="auto">In Phase 2, the Eater's long body blocks off the left and right sides of the arena, which makes the whole fight feel a lot more claustrophobic. The red orb attacks speed up, and the boss starts combining the ground arc attack with bell drops. When the Eater lifts its head and strikes at Hornet's last position, players should get out of dodge and use the opening to toss Shakra's Rings or let Conch Cutter ricochet around the arena.</p>
<p dir="auto">This phase requires at least two more staggers. Downward pogo attacks on the rear weak point are the name of the game, because the head is often harder to reach while the rear offers a bigger opening for aerial hits and orb parries. A flea brew can also boost movement speed to help dodge the faster red orb launches. Just as the Bell Eater tries to shift again, the Bell Beast appears and tackles it into the sea of bells, taking care of the end of the fight.</p>
<h2>Reunited with the Bell Beast</h2>
<p dir="auto">After the Bell Eater is soundly defeated, Hornet can finally speak with the Bell Beast. The creature lets out a loud purr before small baby Bell Beasts pop out of the ground beside their mother. Hornet can then take out the Needolin and play a song with the Bell Beast and its young, which unlocks a new melody called the <strong>Beastling Call</strong>.</p>
<p dir="auto">The Beastling Call is a fitting reward for a fight that asks so much of Hornet, and it caps off one of Silksong's most memorable encounters. For players who want to experience this moment for themselves, the wait for a release date—or a good time to pick the game up—can feel just as tense as the boss fight itself.</p>
<p dir="auto">Tracking down a solid deal on Hollow Knight: Silksong can save you a few Geo, and using [this price tracking tool]( makes it easy to see when the price drops to a comfortable range. That way, you can focus on learning the Bell Eater's patterns instead of worrying about your wallet.</p>
<p dir="auto"><a href="https://dealnesthq.com" rel="nofollow ugc">https://dealnesthq.com</a></p>
]]></description><link>https://ecitizen.forum/topic/479/hollow-knight-silksong-bell-eater-guide-defeat-it-and-reunite-the-beast</link><guid isPermaLink="true">https://ecitizen.forum/topic/479/hollow-knight-silksong-bell-eater-guide-defeat-it-and-reunite-the-beast</guid><dc:creator><![CDATA[xtnbecitizen192]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Facing Shrine Guardian Seth: My Emotional Hollow Knight Silksong Boss Fight]]></title><description><![CDATA[<p dir="auto">Facing Shrine Guardian Seth: My Emotional Hollow Knight Silksong Boss Fight</p>
<p dir="auto">Hollow Knight: Silksong's hidden path leads to Shrine Guardian Seth, a poignant boss fight whose fair moveset demands patience and clean timing.</p>
<p dir="auto">When I first dropped into the hidden corridor below Grand Gate in <em>Hollow Knight: Silksong</em>, I expected another silent guardian to throw itself at Hornet. Instead, Shrine Guardian Seth stopped, looked at me, and spoke. That small gesture changed everything. In 2026, after all the waiting and speculation, his boss fight still feels less like a duel and more like a conversation. The music is unusually slow and a little sad, which makes sense once you know the story. Seth was designed with and named after <em>Hollow Knight</em> fan Seth Goldman during his cancer treatment, thanks to the Marty Lyons Foundation and Team Cherry. I’m not going to lie, I put the controller down for a moment before the fight began.</p>
<p dir="auto">It hit different.</p>
<h2>Finding the Hidden Path to Seth</h2>
<p dir="auto">I had to climb the Grand Gate elevator shaft, hug the left wall near the top, and smash a breakable panel. The path beyond demanded a few careful pogo jumps over gaps. It felt like the game was asking me to slow down. Seth wasn’t guarding a main route; he was waiting at the end of a quiet detour.</p>
<h2>Preparing for a Fair Fight</h2>
<p dir="auto">I’ll be honest—I overprepared for this one. In the end, my usual Crest worked fine. Seth seems to want a clean, evenly matched exchange. Ranged tools and area attacks can sneak in extra damage, but they aren’t required. Comfort mattered more than optimization.</p>
<h2>Seth’s Moveset and How I Learned to Punish Him</h2>
<p dir="auto">Seth fights in two phases with a needle and a cymbal shield. In phase one, he signals much of what he does, and the real battle is patience. His shield isn’t just gear; it feels like a partner with its own rhythm, humming whenever it lands.</p>
<p dir="auto">Attack<br />
Tell<br />
My Response</p>
<p dir="auto">Three-hit melee lunge<br />
Jumps backward before starting<br />
Back away, then strike once or twice after the combo ends</p>
<p dir="auto">Ground shield toss<br />
Hurls shield across the arena, then dashes to catch it<br />
Jump over the shield, run to the end of its arc, and hit him during recovery</p>
<p dir="auto">Aerial shield throw<br />
Leaps and throws the shield diagonally<br />
Let the shield hit the ground, run beneath it, and attack when he lands</p>
<p dir="auto">Downward dive<br />
Dives from the air on a diagonal<br />
Avoid it, then keep away from the golden shockwave after he lands</p>
<p dir="auto">No joke, that shockwave caught me more times than the dive itself. After landing, Seth usually followed it with a lunge, so I learned to stay patient instead of forcing a hit.</p>
<p dir="auto">In phase two, Seth chains multiple dive attacks before a final lunge. The same rule applies: avoid the golden shockwaves, keep him in sight, and wait for recovery. I prioritized front or back hits because his shield made aerial approaches feel sloppy.</p>
<h2>Rewards, Rivalry, and a Song</h2>
<p dir="auto">Beating him opened a way to Shellwood Shrine and gave me the Shellwood Shrine Key plus 200 Rosaries. But the bigger reward was that Seth survived. He lost his Shrine Guardian status and became a wandering NPC. During Act Three, I found him in Greymoor, Shellwood, Grand Gate, and Fleatopia. Each meeting gave him a little more peace. In Fleatopia, he bragged—politely, I think—about setting high scores in all the flea mini-games. When I beat those scores, I earned the Guardian’s Memento, a spiny medallion that now hangs in Bellhome.</p>
<p dir="auto">The final touch? If I played my Needolin in front of Seth after Fleatopia, he sang along. The melody wasn’t flashy; it was an ode to perseverance and courage. That moment turned a cameo into a tribute. Maybe that’s why the boss music always felt like a memory rather than a threat.</p>
<p dir="auto">That quiet tribute stuck with me long after I put the game down. Silksong rewards that kind of patience—the willingness to learn a boss’s rhythm, adapt, and eventually turn a struggle into something close to harmony. It’s a feeling I chase in other games too, and it’s part of why I keep an eye on what’s coming next to Steam. Between the recent Hollow Knight-inspired metroidvanias and bigger indie showcases, there’s always another arena to learn and another melody to uncover.</p>
<p dir="auto">But with so many releases dropping each week, the price tags add up fast. That’s where I’ve found the [steam deal finder]( at DealNest genuinely useful—it lets me wishlist everything that catches my eye and then jump in when the discounts line up. That way, the next song I’m humming doesn’t have to come with a full-price sting, and I can spend more time mastering the next boss instead of second-guessing a purchase.</p>
<p dir="auto"><a href="https://dealnesthq.com" rel="nofollow ugc">https://dealnesthq.com</a></p>
]]></description><link>https://ecitizen.forum/topic/478/facing-shrine-guardian-seth-my-emotional-hollow-knight-silksong-boss-fight</link><guid isPermaLink="true">https://ecitizen.forum/topic/478/facing-shrine-guardian-seth-my-emotional-hollow-knight-silksong-boss-fight</guid><dc:creator><![CDATA[xtnbecitizen192]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[How to Get the Fractured Mask in Silksong]]></title><description><![CDATA[<p dir="auto">How to Get the Fractured Mask in Silksong</p>
<p dir="auto">The Fractured Mask in Hollow Knight: Silksong blocks one critical hit then shatters; Mottled Skarr sells this missable Tool in Hunter’s March.</p>
<p dir="auto">In Hollow Knight: Silksong, Hornet can dodge, slash, and parkour through an entire kingdom, but even the nimblest protagonist occasionally eats a hit that feels like being swatted by a cathedral bell. That is where the Fractured Mask earns its keep. This blue Tool acts as a crunchy layer of insurance: it protects Hornet from critical damage, breaks in the process, and then patiently waits at a bench to be glued back together. Like most things worth owning in Silksong, it is completely missable. Hunters in a hurry will sprint right past the vendor like a tourist ignoring a perfectly unmarked taco stand. As of 2026, the hunt for this missable Tool still sends players rummaging through Hunter’s March like they lost a contact lens in a carpeted hallway.</p>
<h2>How the Fractured Mask Works</h2>
<p dir="auto">The Fractured Mask is not just a stylish blue trinket. Its official description says it plainly:</p>
<blockquote>
<p dir="auto">Shields against critical damage but shatters on impact.<br />
If shattered, the mask will be repaired while resting at a bench.</p>
</blockquote>
<p dir="auto">Mechanically, it behaves like a one-use bodyguard made of sugar glass. It takes exactly one terrible idea, does its job, and then evaporates until Hornet sits down for a rest. Think of the Fractured Mask as the cicada husk of defensive tools: impressive, hollow, and single-use until a bench breathes life back into it.</p>
<p dir="auto">Scenario<br />
How the damage is handled<br />
Fractured Mask result</p>
<p dir="auto">Fatal blow<br />
All damage is completely nullified once<br />
Shatters</p>
<p dir="auto">Hit that deals two hearts or masks<br />
One heart of extra damage is blocked; the remaining heart still goes through<br />
Shatters</p>
<p dir="auto">Once it shatters, the mask becomes a decorative reminder of poor decisions until Hornet rests at a bench and repairs it.</p>
<h2>Where to Find Mottled Skarr</h2>
<p dir="auto">The Fractured Mask is sold by Mottled Skarr in Hunter’s March, an early Act 1 area. The secret vendor hides in the room directly above the trapped bench. Unsurprisingly, the game does not roll out a red carpet for this discovery.</p>
<p dir="auto">To reach the vendor, players first need the Drifter’s Cloak, which is unlocked by completing the Flexile Pines quest. With that cloak equipped, Hornet can ride the air current at the location marked on the Hunter’s March map to reach the top of a tall shaft. On the top level, the entrance to a seemingly empty room sits on the left. That emptiness is a lie.</p>
<p dir="auto">Players should hug the left wall and jump left to enter the secret passage leading to Mottled Skarr. After avoiding the traps, the NPC can be found sitting on the leftmost side of the room. Entering this hideaway is like finding a false back in a suspiciously empty wardrobe, except the wardrobe also has spike traps and a merchant.</p>
<h2>Mottled Skarr’s Inventory</h2>
<p dir="auto">Mottled Skarr does not have a huge catalog, but he does have exactly what a cautious Hornet needs.</p>
<p dir="auto">Item<br />
Price</p>
<p dir="auto">Curveclaw<br />
140 Rosaries</p>
<p dir="auto">Fractured Mask<br />
260 Rosaries</p>
<p dir="auto">Shard Bundle<br />
50 Rosaries</p>
<p dir="auto">For 260 Rosaries, the Fractured Mask is not an outrageous purchase. Players should think of it as a relatively cheap get-out-of-one-mistake pass. The real cost is the detour: climbing the shaft, sniffing out the secret passage, and surviving the traps before the shop even appears.</p>
<h2>The Fine Print: Critical Damage Explained</h2>
<p dir="auto">The Fractured Mask only reacts to critical damage, which can happen in two specific ways:</p>
<ul>
<li>
<p dir="auto">A hit that deals two hearts or masks of damage to Hornet.</p>
</li>
<li>
<p dir="auto">A hit that would destroy Hornet’s last heart or mask.</p>
</li>
</ul>
<p dir="auto">For fatal hits, the mask fully nullifies all damage once before breaking. For two-heart hits, it shields Hornet from one heart’s worth of extra damage while the remaining one heart of damage still goes through. In both cases, the mask works only once before being destroyed. It is not a reusable shield. It is a crumple zone in a very small, very angry vehicle: it deforms so Hornet does not have to.</p>
<h2>Bottom Line</h2>
<p dir="auto">The Fractured Mask is one of the earliest and most practical Tools a player can grab in Act 1. It will not carry Hornet through a boss gauntlet, but it will stop one catastrophic hit from ending a run. For the price of 260 Rosaries and a brief detour through some traps, players get a single-use defensive miracle. Just do not expect it to stick around after the chaos. Like a bouncer who stops one flying bottle and then clocks out, it does its job and waits for the bench to call it back.</p>
<p dir="auto">Managing Rosaries wisely is half the battle in Silksong, and knowing when to spend or save in-game currency is a skill that carries over to real-world gaming habits. The same mindset that makes you pause before dropping 260 Rosaries on a single-use Tool—asking whether the protection is worth the detour—is exactly what separates a savvy player from one who burns through resources without thinking. Getting the most value out of every purchase, whether it’s a defensive item in Hallownest or a game in your library, comes down to knowing where the good deals actually are.</p>
<p dir="auto">Players who appreciate that kind of cost-benefit analysis will find familiar ground in tracking down great prices for their next adventure. Just as the Fractured Mask rewards the hunter who takes a brief detour through traps to reach Mottled Skarr, hunting for the [cheapest steam keys]( on DealNest rewards those willing to look past the storefront. The best bargain is rarely the one sitting in plain sight—it takes a little patience, a little digging, and a willingness to check the hidden corners before you commit your hard-earned currency, whether it comes in the form of Rosaries or a credit card.</p>
<p dir="auto"><a href="https://dealnesthq.com" rel="nofollow ugc">https://dealnesthq.com</a></p>
]]></description><link>https://ecitizen.forum/topic/477/how-to-get-the-fractured-mask-in-silksong</link><guid isPermaLink="true">https://ecitizen.forum/topic/477/how-to-get-the-fractured-mask-in-silksong</guid><dc:creator><![CDATA[xtnbecitizen192]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[All Seven Crests in Hollow Knight: Silksong and How to Get Them]]></title><description><![CDATA[<p dir="auto">All Seven Crests in Hollow Knight: Silksong and How to Get Them</p>
<p dir="auto">Silksong Crests guide: uncover all seven powerful relics, their locations, and how they transform Hornet's abilities in Pharloom.</p>
<p dir="auto">I have been running Hornet through Pharloom again in 2026, and if there is one thing that changes a Silksong playthrough more than tools, it is Crests. These seven equippable relics are hidden across chapels and questlines, and each one alters how your needle, silk, and survivability work. Below is my updated field guide for all seven crests, where to find them, and what they actually do.</p>
<h2>Quick Crest Summary</h2>
<h1></h1>
<p dir="auto">Crest<br />
Location<br />
Main Benefit</p>
<p dir="auto">1<br />
Crest of the Wanderer<br />
Bone Bottom<br />
More critical hits at shorter range</p>
<p dir="auto">2<br />
Crest of the Beast<br />
Hunter's March<br />
Life-stealing savage attacks</p>
<p dir="auto">3<br />
Crest of the Reaper<br />
Greymoor<br />
Heavy slower attack plus extra silk drops</p>
<p dir="auto">4<br />
Crest of the Witch<br />
Shellwood questline<br />
Infestation transformed into crest</p>
<p dir="auto">5<br />
Crest of the Hunter Upgrade<br />
Weavenest Atla<br />
Base crest upgrade; possible Vesti Crest</p>
<p dir="auto">6<br />
Crest of the Architect<br />
Underworks<br />
Tool-related crest reward</p>
<p dir="auto">7<br />
Crest of the Shaman<br />
Ruined Chapel<br />
Final crest tied to Act 3 and Silk Soar</p>
<h2>Crest #1: Chapel of the Wanderer</h2>
<p dir="auto">I almost skipped this one on my first run, but Grindle, the bug you rescue in The Marrow, can hint at the location if you pay him a few rosaries. From the maiden at the start, head right past the pond into a graveyard around a run-down old chapel. The inside is a wave fight against pilgrim bugs. They are simple if your health is full because their movement patterns match the ones outside.</p>
<p dir="auto">After clearing the room, go deeper until you see a cloth-covered corpse. Stab it and bind to it three times. The screen will flash blinding white and you receive the Crest of the Wanderer, shaped like a lyre. It makes your needle strikes shorter but crit more often, which is great for aggressive close-range builds.</p>
<h2>Crest #2: Chapel of the Beast</h2>
<p dir="auto">Deep in Hunter's March, the Chapel of the Beast is lit by candles. This chapel has a flying mini-boss, the Savage Beastfly. It moves like the smaller beastflies from Bone Bottom and Moss Home, but faster and far more aggressive.</p>
<p dir="auto">I recommend entering with at least Swift Step to keep up with its movement. Silkspear or traps from Deep Docks also drain the beastfly quickly. Knock it out twice and a left chamber opens. Stab the large Savage Beastfly husk three times to claim the Crest of the Beast. It adds life-stealing to Hornet's attacks and lets you enter a wild fury while slashing into prey.</p>
<h2>Crest #3: Chapel of the Reaper</h2>
<p dir="auto">On the far left of Greymoor is a chapel marked clearly on the map. This is another wave fight, but now you face scissor bugs, heavy staff bugs, and rake bugs. Clear them and travel upward to a cloth-covered corpse. Stab it three times for the Crest of the Reaper.</p>
<p dir="auto">This crest gives Hornet slower, heavier needle attacks and allows you to collect extra silk from fallen foes. I found it especially useful in Bilewater, where the silk-eating affliction can quickly drain your resources.</p>
<h2>Crest #4: Witch Crest</h2>
<p dir="auto">This one is a long questline involving Greyroot and Yarnaby, and it will lock away your other crests, combat silk abilities, and tools until the end. The route is:</p>
<ul>
<li>
<p dir="auto">Enter Bilewater through the Whispering Vaults and find the Twisted Bud.</p>
</li>
<li>
<p dir="auto">Go to Shellwood, hand the Twisted Bud to Greyroot, and accept the Rite of Rebirth.</p>
</li>
<li>
<p dir="auto">After completing her wish, go to Bellhart and speak to Pavo to learn about Yarnaby in Greymoor.</p>
</li>
<li>
<p dir="auto">Find Yarnaby in Greymoor.</p>
</li>
<li>
<p dir="auto">Accept the Infestation Operation, go to Sinners Road, and purchase Steel Spines.</p>
</li>
<li>
<p dir="auto">Return to Yarnaby and finish the quest.</p>
</li>
</ul>
<p dir="auto">Yarnaby then transforms the infestation inside Hornet into the Crest of the Witch. It is difficult because you lose many abilities, but if you avoid unnecessary fights and rest often, it is manageable.</p>
<h2>Crest #5: Hunter Crest Upgrade</h2>
<p dir="auto">Your base Crest of the Hunter can be upgraded after you complete Bellhart's silkspun curse wish and obtain the Needolin ability. Play the Needolin at the marked door in Bone Bottom and continue to the right. There is no chapel here. Instead, you meet an imprisoned bug named Eva. Let her offer insight into you and she will upgrade your Hunter Crest.</p>
<p dir="auto">If you speak with her a second time and have four or more quests completed, she will also grant the Vesti Crest. That is extremely valuable because it lets you use a tool regardless of how many slots your current equipped Crest has.</p>
<h2>Crest #6: Chapel of the Architect</h2>
<p dir="auto">Under the Citadel, in the Underworks, the Chapel of the Architect is locked by the Architect bug. To prove yourself, you need enough tools to purchase the key. The bug keeps a number counter beneath the key description so you can track your progress.</p>
<p dir="auto">Some useful tools for the key include Magma Bell and Silkshot from the Forge Daughter, plus Scuttlebrace, Sawtooth Circlet, and Cogwork Wheel from the Architect Bug, and Sting Shard from the Forge Daughter. Once you buy the key, enter the chapel and claim the crest from the small platform in front of the defunct chorus machine.</p>
<h2>Crest #7: Chapel of the Shaman</h2>
<p dir="auto">This is the final crest and only opens in Act 3 at the Ruined Chapel. It takes the longest but is worth it. After entering Act 3, make your way to Bone Bottom. The ruined chapel path will be open. You also need to unlock Silk Soar in the Deep Docks bell area. Return to the Ruined Chapel, head right until you find an opening, and use Silk Soar. Crush the boulders blocking the path until you reach a large snail shell. Bind to the shell and you will receive the Crest of the Shaman, ready to pair with your chosen silk abilities.</p>
<p dir="auto">In 2026, this remains my preferred endgame setup path because the Crest of the Shaman opens up powerful silk-focused playstyles that feel completely different from the early game.</p>
<p dir="auto">If this guide has convinced you to finally take on Hollow Knight: Silksong's crest system, you will want to make sure you actually own the game for as little as possible. Rather than paying full price at launch, many players hold out for a good deal before diving into Hornet's journey, especially if they are planning to replay the game to grab every upgrade across multiple saves.</p>
<p dir="auto">Thankfully, you do not have to wait for a Steam sale to get a fair price. Game key marketplaces often offer significant discounts compared to the official storefront, and knowing where to look can save you a surprising amount of money. If you are ready to start your own crest hunt without breaking the bank, it is worth checking out DealNest for some of the [cheapest steam keys]( available before you set off into the depths of Pharloom.</p>
<p dir="auto"><a href="https://dealnesthq.com" rel="nofollow ugc">https://dealnesthq.com</a></p>
]]></description><link>https://ecitizen.forum/topic/476/all-seven-crests-in-hollow-knight-silksong-and-how-to-get-them</link><guid isPermaLink="true">https://ecitizen.forum/topic/476/all-seven-crests-in-hollow-knight-silksong-and-how-to-get-them</guid><dc:creator><![CDATA[xtnbecitizen192]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Hollow Knight: Silksong Endings Guide: All 5 Finales I Unlocked]]></title><description><![CDATA[<p dir="auto">Hollow Knight: Silksong Endings Guide: All 5 Finales I Unlocked</p>
<p dir="auto">Unlock all five Hollow Knight: Silksong endings with this definitive guide, from Weaver Queen to Passing of the Age.</p>
<p dir="auto">I've been deep in Pharloom since the 2026 release, and after multiple clean saves I've now seen every unique finale Hollow Knight: Silksong has to offer. Team Cherry kept the original's habit: one default ending you'll find naturally, plus several alternatives that demand real detours. The payoff is worth it, because each route has its own fully animated cutscene showing the consequences of your choices.</p>
<p dir="auto">For my own checklist, I count five endings, not three, because some special scenes can chain together on one file while others are mutually exclusive. From my runs, I could see Weaver Queen, Snared Silk, and Sister of the Void on a single save, while Twisted Child required a deliberately cursed Act 2 run. Passing of the Age is a bonus coda that plays after the true ending.</p>
<h2>How the endings fit together</h2>
<p dir="auto">Ending<br />
Type<br />
Notes</p>
<p dir="auto">Weaver Queen<br />
Default ending<br />
Can be seen in a normal playthrough if conditions are not met</p>
<p dir="auto">Twisted Child<br />
Cursed Act 2 ending<br />
Mutually exclusive once you move into Act 3</p>
<p dir="auto">Snared Silk<br />
Void entrapment<br />
Credits roll, then leads to the next ending</p>
<p dir="auto">Sister of the Void<br />
True ending<br />
Follows Snared Silk</p>
<p dir="auto">Passing of the Age<br />
Mushroom coda<br />
Not exclusive, adds a new final scene</p>
<h2>Weaver Queen: the default finale</h2>
<p dir="auto">This is the ending most players will stumble into. I reached it by completing the main quests, reaching the Cradle at the peak of the Citadel, and avoiding the conditions for Twisted Child or Snared Silk. The minimum kit for the route is the dash, wall jump, and Needolin.</p>
<p dir="auto">You can enter the Citadel either by ringing the bells and killing the Last Judge, or by taking the back path through the Mist and defeating Phantom. After that, I fought the Cogwork Dancers, collected the three song parts from the Cogwork Core, the Vault, and the High Halls, pushed past Lace on the ascent, and finally brought down Grand Mother Silk. In this ending, Hornet binds with Grand Mother Silk, absorbs her power, and becomes the Weaver Queen of Pharloom. It felt like an introductory ending, not the full stop.</p>
<h2>Twisted Child: the cursed run I planned from the start</h2>
<p dir="auto">For this one I intentionally kept the Twisted Bud instead of taking it to the surgeon. That meant heading to the Cradle while still cursed and fighting the final boss with no tools, no silk abilities, and no healing. To me, the fight didn't become unbearably hard, but it did force a more focused style.</p>
<p dir="auto">The big caveat is the lockout. If you start the Rite of Rebirth and move into the next act, you miss this ending. So if you want everything on one character, I recommend holding off on that quest until you are ready to finish the game. After the fight, Hornet cannot bind Grand Mother Silk. The Twisted Child erupts from her instead, and the cutscene suggests it takes over Hornet, Grand Mother Silk, and possibly the whole kingdom.</p>
<h2>Snared Silk: not quite an ending, but it still rolls credits</h2>
<p dir="auto">I count this one because the credits do roll after its cutscene. Instead of rushing into the Grand Mother Silk fight, I did every quest on every quest board in all three towns, including donation quests. I also grabbed the Faydown Cloak, assembled the Cogheart and gave it to the Second Sentinel, and finished the world side objectives.</p>
<p dir="auto">The most demanding part was finding the Putrified Ducts, reaching the lake inside, and relocating almost every flea. After that, the strange guy at the chapel in Songclave gave me a mission. I traveled around the kingdom, spoke with his siblings, trudged through Bilewater, and grabbed a tool from Weavenest Atla. At the end of the Grand Mother Silk fight, I played my Needolin. That entrapped both Grand Mother Silk and Lace in the void, and the scene rolled into the next route.</p>
<h2>Sister of the Void: the true ending</h2>
<p dir="auto">After Snared Silk, I broke the void-soaked threads binding the save file, reopened it, and found the world ruined. The Snail Shamans at the ruined chapel in Moss Grotto sent me after three dream bosses: one at the Coral Tower, one near the Grand Gate, and one in the Far Fields. If you want an easier route, you can collect a heart from the Green Prince at the right edge of Greymoor instead.</p>
<p dir="auto">With three hearts in hand, I returned to the Snail Shamans, played through an excellent retelling of Hornet's backstory, and claimed the Everbloom. Hornet then took it into the Abyss, dived in, and fought one last duel against a void-soaked Lace. This route feels like the true ending, and the final cutscene includes an appearance from a certain character that made the whole run feel complete.</p>
<h2>Passing of the Age: the Mister Mushroom coda</h2>
<p dir="auto">This one is not mutually exclusive with the previous ending, so I added it to the same file. I started in the lake where the Fleas had taken residence and found a hole in the ceiling near the highest rocks. A super jump and a Needolin tune let me speak with Mister Mushroom.</p>
<p dir="auto">He then visited a set of locations in order: Moss Grotto, Bone Bottom, Far Fields, Greymoor, The Slab, the peak of Mount Fay, and finally a newly unlocked room at the very top of The Cradle. After some genuinely scary platforming, I spoke to the mushroom man one last time, then fought Lost Lace again. After the normal ending, Mister Mushroom takes off with another "To Be Continued," just like the original Hollow Knight.</p>
<p dir="auto">If you want the full 2026 completion route, I would do this: normal playthrough for Weaver Queen, back up your save, then do a dedicated cursed run for Twisted Child, and finally a completionist run through Snared Silk into Sister of the Void while stacking Passing of the Age. It takes time, but seeing all five cutscenes in Silksong is one of the best reasons to explore every corner of Pharloom.</p>
<p dir="auto">The full completion run is a serious time investment, but it is also the kind of experience that makes Hollow Knight: Silksong worth every hour you put into it. Between the boss gauntlets, hidden dream fights, and those Mister Mushroom platforming sections, there are moments that will stick with you long after the credits roll. If you have not picked up the game yet or you want to gift a copy to a friend so they can finally understand why Hornet is such a beloved protagonist, it is smart to check a [game price comparison]( before you buy. Prices fluctuate across storefronts and regions, so a quick look can easily save you enough for a nice DLC or a fresh keycap set.</p>
<p dir="auto">For anyone planning their own five-ending run, the main thing to remember is that Pharloom rewards patience and curiosity. Whether you are chasing the void-soaked true ending or just want the whimsical mushroom farewell, every route adds a layer to the story that makes the world feel alive. And once you have seen everything the game has to offer, you can always revisit your favorite areas or wait for the next content drop without worrying about having overpaid for the journey in the first place.</p>
<p dir="auto"><a href="https://dealnesthq.com" rel="nofollow ugc">https://dealnesthq.com</a></p>
]]></description><link>https://ecitizen.forum/topic/475/hollow-knight-silksong-endings-guide-all-5-finales-i-unlocked</link><guid isPermaLink="true">https://ecitizen.forum/topic/475/hollow-knight-silksong-endings-guide-all-5-finales-i-unlocked</guid><dc:creator><![CDATA[xtnbecitizen192]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Hollow Knight: Silksong — All Seven Crest Locations and Best Playstyles]]></title><description><![CDATA[<p dir="auto">Hollow Knight: Silksong — All Seven Crest Locations and Best Playstyles</p>
<p dir="auto">Master all seven Hollow Knight: Silksong Crests, from Hunter to Shaman, with locations, slot colors, and combat perks that trivialize bosses.</p>
<p dir="auto">In <em>Hollow Knight: Silksong</em>, Crests are not just shiny trinkets — they are the backbone of Hornet's entire kit. Seriously, picking the right Crest can make a brutal boss feel like a walk in the park, while the wrong one can leave you tearing your hair out. Each Crest changes your basic melee attacks, dictates the color-coded slots you have for tools, and often brings a special twist like life steal or drill strikes. Whether you're a speedrunner, a support player, or someone who just wants to bonk bosses into next week, there's a Crest for you. Here's the lowdown on all seven Crests discovered so far as of 2026, including where to find them and what makes each one tick.</p>
<p dir="auto">Crest<br />
Starting Slots<br />
Specialty</p>
<p dir="auto">Hunter<br />
1 White, 1 Red, 1 Yellow, 1 Blue<br />
Balanced</p>
<p dir="auto">Wanderer<br />
2 Yellow, 1 Red, 1 White<br />
Speed/support</p>
<p dir="auto">Reaper<br />
1 White, 1 Red, 1 Yellow, 1 Blue<br />
Heavy combat, silk gain</p>
<p dir="auto">Beast<br />
1 White, 2 Red<br />
Life steal</p>
<p dir="auto">Witch<br />
1 White, 1 Red, 1 Blue<br />
Twisted Root life steal</p>
<p dir="auto">Architect<br />
3 Red<br />
Drill attacks, craft tools</p>
<p dir="auto">Shaman<br />
2 Blue<br />
Triple Silk Skills</p>
<h3><img src="https://ecitizen.forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f3af.png?v=1dd0be294ff" class="not-responsive emoji emoji-android emoji--dart" style="height:23px;width:auto;vertical-align:middle" title="🎯" alt="🎯" /> Hunter Crest — The Default Option</h3>
<p dir="auto">The Hunter Crest is the one you wake up with, no farming or key required. It's balanced, giving Hornet one slot each for white, red, yellow, and blue tools. That's handy for learning the ropes. The catch? Its diagonal downward attack can feel a bit wonky during tight platforming bits, so don't be surprised if you whiff a pogo or two. Still, it's a dependable all-rounder until you find something spicier.</p>
<h3><img src="https://ecitizen.forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f5dd.png?v=1dd0be294ff" class="not-responsive emoji emoji-android emoji--old_key" style="height:23px;width:auto;vertical-align:middle" title="🗝" alt="🗝" />️ Wanderer Crest — Speed &amp; Support</h3>
<p dir="auto">To snag this one, you'll need to head beneath Moss Grotto and unlock the Bonegrave with a Simple Key. Pebb in Bone Bottom sells one, but at 500 Rosaries it's a real grind early on. Honestly, waiting until you've banked some Rosaries is the smart play. Once inside, head west and follow the path to claim the Wanderer Crest. It kicks off with two yellow slots, one red, and one white, making it a dream for support-focused builds that lean on speed and utility.</p>
<h3><img src="https://ecitizen.forum/assets/plugins/nodebb-plugin-emoji/emoji/android/2694.png?v=1dd0be294ff" class="not-responsive emoji emoji-android emoji--crossed_swords" style="height:23px;width:auto;vertical-align:middle" title="⚔" alt="⚔" />️ Reaper Crest — Silky Smooth</h3>
<p dir="auto">When you reach Greymoor, make a beeline for the far west and the Chapel of the Reaper. Clear the arena fight, climb to the top, and the Reaper Crest is yours. This one is much more combat-focused, dishing out heavy strikes and boosting the silk you build from defeated enemies. Its starting slots mirror the Hunter — a balanced set — but the downward strike is way easier to pull off. If pogo-jumping over spikes is your jam, the Reaper Crest is a solid pick.</p>
<h3>🩸 Beast Crest — Life Stealer</h3>
<p dir="auto">The Beast Crest waits in Hunter's March, at the Chapel of the Beast along the southeastern passage of that gnarly area. You'll need to beat the Savage Beastfly first. It starts with one white and two red slots, and later upgrades add yellow but no blue. The real draw here is the life-stealing ability: Hornet can go berserk and heal by attacking enemies. For aggressive players who hate backing off, this Crest is a total game changer.</p>
<h3><img src="https://ecitizen.forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f33f.png?v=1dd0be294ff" class="not-responsive emoji emoji-android emoji--herb" style="height:23px;width:auto;vertical-align:middle" title="🌿" alt="🌿" /> Witch Crest — Act 2 Exclusive</h3>
<p dir="auto">This one's locked behind Act Two, and it's no quick pickup. You'll need to finish the Wishes 'Rite of Rebirth' and 'Infestation Operation,' which form the Twisted Root questline across Shellwood and Greymoor. After both are done, head back to Greyroot in Greymoor to receive the Witch Crest. It starts with one white, one red, and one blue slot, with room to add more blue and red later. The ability to summon Twisted Root extensions and steal life from enemies is as creepy as it is useful.</p>
<h3><img src="https://ecitizen.forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f6e0.png?v=1dd0be294ff" class="not-responsive emoji emoji-android emoji--hammer_and_wrench" style="height:23px;width:auto;vertical-align:middle" title="🛠" alt="🛠" />️ Architect Crest — Twisted Mind</h3>
<p dir="auto">Head east of the Underworks area to find the Twelfth Architect, who'll sell you the Architect's Key for 110 Rosaries. Keep in mind you need at least 25 tools in your inventory before he'll even consider it. Take that key to the northern part of The Cauldron, unlock the Chapel of the Architect, and claim your prize. The Architect Crest turns Hornet's needle into a drill and lets her craft tools on the fly by spending Silk. It starts with three red slots, with upgrades adding two blue and two yellow — pure damage, no fluff.</p>
<h3><img src="https://ecitizen.forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f578.png?v=1dd0be294ff" class="not-responsive emoji emoji-android emoji--spider_web" style="height:23px;width:auto;vertical-align:middle" title="🕸" alt="🕸" />️ Shaman Crest — Silk Skills Galore</h3>
<p dir="auto">Last but not least, the Shaman Crest only shows up in Act Three. After unlocking Silk Soar, head to the specified spot, run right a screen, and break through to a higher platform just below the ceiling light. Follow the path over spikes, drop down, and dive into a deep pit to find it. Its big selling point? You can equip three Silk Skills at once, each slightly empowered. The trade-off is just two blue slots, so plan your loadout carefully.</p>
<p dir="auto">So that's all seven Crests uncovered so far in <em>Hollow Knight: Silksong</em>. Each one can flip the script on how Hornet plays, so don't be shy about experimenting. Whether you're after speed, life steal, drill attacks, or triple Silk Skills, Pharloom has you covered — if you're willing to hunt them down. Now get out there and claim them all. <img src="https://ecitizen.forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f578.png?v=1dd0be294ff" class="not-responsive emoji emoji-android emoji--spider_web" style="height:23px;width:auto;vertical-align:middle" title="🕸" alt="🕸" />️</p>
<p dir="auto">Before you dive into Pharloom and start tracking down every Crest, it's worth making sure you've got the game in your library at the best possible price. With a title this anticipated, prices tend to fluctuate quickly — especially around launch windows and seasonal sales. If you're looking to grab <em>Hollow Knight: Silksong</em> without overpaying, keep an eye on the latest [game deals today]( to catch discounts the moment they drop. You never know when a solid price cut might appear, and every saved coin is another step toward those expensive tool upgrades.</p>
<p dir="auto">Happy hunting, and may your Silk meter always be full.</p>
<p dir="auto"><a href="https://dealnesthq.com" rel="nofollow ugc">https://dealnesthq.com</a></p>
]]></description><link>https://ecitizen.forum/topic/474/hollow-knight-silksong-all-seven-crest-locations-and-best-playstyles</link><guid isPermaLink="true">https://ecitizen.forum/topic/474/hollow-knight-silksong-all-seven-crest-locations-and-best-playstyles</guid><dc:creator><![CDATA[xtnbecitizen192]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[How I Returned to Act 1 and Unlocked Early Bellways in Silksong]]></title><description><![CDATA[<p dir="auto">How I Returned to Act 1 and Unlocked Early Bellways in Silksong</p>
<p dir="auto">Stuck in Hollow Knight: Silksong's Underworks? Return to Act 1 via the Choral Chambers, then unlock early Bellways for fast travel.</p>
<p dir="auto">After I defeated the Last Judge and the Grand Gates finally creaked open, I expected to leave Act 1 behind cleanly. Instead, the floor collapsed into the Underworks, the elevator groaned and snapped, and I was stuck with no obvious way back. If you left unfinished quests in Act 1, don’t panic—returning is possible, but it’s a bit of a hike.</p>
<h2>Can You Return to Act 1?</h2>
<p dir="auto">Yes, but not by climbing. The elevator that takes you down to the Underworks breaks immediately, and Wall Climb cannot carry you back to the surface. To physically return to the Act 1 areas of Silksong, you need to climb up through the Underworks until you reach the Choral Chambers.</p>
<p dir="auto">From the Choral Chambers, smash the breakable wall and follow the tunnels filled with spinning blades. This path eventually drops you back into the Grand Gate area. Once there, drop to the bottom and head left to reach the Blasted Steps.</p>
<p dir="auto">If you did not activate any Bellways in Act 2, this long walk is your only return route—the elevator stays broken. Honestly, the elevator giving up felt a little personal after that boss fight.</p>
<p dir="auto">Here is the shortest foot route I’ve used:</p>
<ul>
<li>
<p dir="auto">Climb from the Underworks to the Choral Chambers.</p>
</li>
<li>
<p dir="auto">Break the hidden wall near the chambers.</p>
</li>
<li>
<p dir="auto">Follow the spinning-blade tunnels to the Grand Gate area.</p>
</li>
<li>
<p dir="auto">Drop down and move left toward the Blasted Steps.</p>
</li>
</ul>
<h2><img src="https://ecitizen.forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f514.png?v=1dd0be294ff" class="not-responsive emoji emoji-android emoji--bell" style="height:23px;width:auto;vertical-align:middle" title="🔔" alt="🔔" /> Unlocking Early Bellways in Act 2</h2>
<p dir="auto">The walk back is doable, but it gets tedious as you push deeper into the Citadel. Fortunately, two Bellways sit very close to the opening section of Act 2. One is in The Slab, and the other is in The Grand Bellway. Both are easy to reach, but they serve slightly different purposes.</p>
<h3>The Grand Bellway</h3>
<p dir="auto">After falling into the Underworks, go through the tunnels and climb to the Choral Chambers. Hit the lever to open a path below that leads to another room on the right. Cross that room, and you’ll enter a large hallway with floating platforms and hanging bells you can pogo across.</p>
<p dir="auto">I recommend this as your first Bellway because The Grand Bellway also contains a Ventrica Tube. That makes it an excellent midway point that connects both fast travel methods in Silksong. Unlocking it early saves you from repeating the whole Underworks climb later.</p>
<h3>The Slab Bellway</h3>
<p dir="auto">The Slab Bellway is located to the left of the Choral Chambers. Reaching it follows much of the same route as the Grand Bellway. From the Choral Chambers, take the path on the top left and keep going in a straight line. Then cross the large ornate bridge to arrive at The Slab.</p>
<p dir="auto">This one is straightforward and a decent second unlock, but it doesn’t offer the same Ventrica Tube convenience as the Grand Bellway.</p>
<h2>Which Bellway Should You Grab First?</h2>
<p dir="auto">Bellway<br />
Location<br />
Best For</p>
<p dir="auto">The Grand Bellway<br />
Close to Choral Chambers<br />
First unlock; has a Ventrica Tube</p>
<p dir="auto">The Slab<br />
Left of Choral Chambers<br />
Quick second fast travel point</p>
<p dir="auto">Fast travel in Silksong has two layers: Bellways let you ring yourself between major locations, while Ventrica Tubes work as tram-like connectors. Having both in one spot is rare early on, so The Grand Bellway is the more efficient first stop.</p>
<p dir="auto">As of 2026, this remains the most reliable route I’ve found. If you clean up Act 1 quests before activating any Bellways, you’ll be stuck with the long Underworks walk. Let’s be real—nobody wants to retrace that entire spinning-blade tunnel twice. So grab the Grand Bellway early, ride the Ventrica Tube when you can, and keep those old Act 1 quests from haunting you.</p>
<p dir="auto">Nailing down this route early makes Act 2 far less painful, but you can only put the strategy to work if you have the game in hand. Whether you're picking up Hollow Knight: Silksong for the first time or grabbing a copy for a friend so you can finally talk through Bellway routes together, it's worth making sure you're not overpaying. If you want to save a little real-world Geo before your next playthrough, you can [compare prices here]( and land on the best deal without the usual storefront hunt.</p>
<p dir="auto">Once the purchase is handled, the only thing left is the fun part: ringing those Bellways, gliding through Ventrica Tubes, and never crawling back through the Underworks again. With the Grand Bellway unlocked and your fast travel network taking shape, Act 2 stops being a chore and becomes the sprawling adventure it was always meant to be.</p>
<p dir="auto"><a href="https://dealnesthq.com" rel="nofollow ugc">https://dealnesthq.com</a></p>
]]></description><link>https://ecitizen.forum/topic/473/how-i-returned-to-act-1-and-unlocked-early-bellways-in-silksong</link><guid isPermaLink="true">https://ecitizen.forum/topic/473/how-i-returned-to-act-1-and-unlocked-early-bellways-in-silksong</guid><dc:creator><![CDATA[xtnbecitizen192]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[The 10 Best Boss Fights in Hollow Knight: Silksong, Ranked]]></title><description><![CDATA[<p dir="auto">The 10 Best Boss Fights in Hollow Knight: Silksong, Ranked</p>
<p dir="auto">Hollow Knight: Silksong boss ranking highlights unforgettable encounters and masterful design, making Hornet's journey through Pharloom iconic.</p>
<p dir="auto">Now in 2026, months after finishing <em>Hollow Knight: Silksong</em>, I still find myself replaying its bosses in my head. After fifty of the most glorious hours I have ever given to a video game, Team Cherry's adventure left me desperate to write about it until my fingers hurt. The bosses felt like the ideal starting point because they are not merely difficult obstacles; they are one of the highest quality collections of encounters I have ever experienced in this genre.</p>
<p dir="auto">Below is my personal ranking of the ten best boss fights in <em>Hollow Knight: Silksong</em>, ordered from tenth to first. This is not a how-to guide, but rather a love letter to the encounters that made Hornet's journey through Pharloom unforgettable.</p>
<h2>10. Forebrothers Signis and Gron</h2>
<p dir="auto">I met the Forebrothers quite late, which made the fight feel a little easier than it probably should have been. Even so, the encounter clicked because of how the two siblings work together. The game gives you time to learn one of them before throwing both at you, and from that moment it becomes a beautiful adaptation of the Mantis Lords from the original <em>Hollow Knight</em>, but with molten rain falling from above. Signis threatens the horizontal space while Gron covers vertical and diagonal lines, so my eyes had to stay sharp in every direction. It turned into a reflex challenge that felt genuinely fantastic.</p>
<h2>9. Phantom</h2>
<p dir="auto">By the time I reached The Mist, I was stunned by the sheer size of the game and its ability to keep reinventing itself. Phantom is not an especially complex fight, but the buildup with the organ and the boss's entrance make the moments before the battle just as memorable as the clash itself. This encounter embodies what I love most about this type of duel: elegant movement, quick animations, attacks that feel ripped out of an anime, and plenty of parries. Phantom may be the least varied boss on this list, but its simplicity and superb presentation made me treasure it deeply.</p>
<h2>8. Widow</h2>
<p dir="auto"><em>Silksong</em> begins with a noticeable difficulty spike compared to the original <em>Hollow Knight</em>, and the Widow goes beyond just being tougher. It was my personal introduction to the idea that beating the original game is not enough preparation for Pharloom. This boss throws multiple attacks from different directions at once, at speeds that made Soul Tyrant feel almost slow. The superb animations, wonderful introduction, and the lore tied to Bellhart's story all combined to convince me that even the best <em>Hollow Knight</em> bosses would fall below the average of this new creation. The Widow's design and arena are outstanding, so placing it this low only proves how absurd the overall quality is.</p>
<h2>7. First Sinner</h2>
<p dir="auto">First Sinner feels like a boss that would have been locked away as a Pantheon 5 exclusive in the original game. From the aesthetics of its movements to the orientation and style of its attacks, this fight demands godlike precision while being extremely showy. I beat it on my second try, yet I still remember every pattern in minute detail, which is my biggest argument for its inclusion here. It summons runes like Pure Vessel, teleports like Grimm, and calls needles like Radiance. It works beautifully as an ode to its predecessor.</p>
<h2>6. Shakra</h2>
<p dir="auto">I am a huge fan of humanoid fights that demand agile reaction times, and Shakra might be the fastest boss in the entire game. Wielding her iconic rings, she moves at the speed of light, throws them with pinpoint accuracy, and teleports in every direction like something straight out of <em>Dragon Ball Z</em>. Team Cherry seems to anticipate common player tactics and punishes you if you try to rely on them here. What gets me is that the fight is essentially a friendly sparring match between warriors before the end of time. There is no prize, no plot advancement, and nothing at stake. It is fighting for the art of it, and that adds a rare sense of solemnity and positive unproductiveness.</p>
<h2>5. Second Sentinel</h2>
<p dir="auto">Aside from the Last Judge, I spent most of the first half of the campaign without facing any truly major challenge, so encountering the Second Sentinel was a much-needed reality check. Its entire questline is memorable, and I loved how I had to build its heart to activate it. It ranks highly because the fight itself is superbly designed. The Sentinel is fast, hits hard, strikes in every direction, and rarely leaves an opening. That is exactly the kind of boss I love to fight until I completely master it. When you learn its moveset, you understand when to go under it, when to pogo it, and when to dash back. It best embodies the philosophy that has given so many of us headaches and satisfactions over the years.</p>
<h2>4. Lost Lace</h2>
<p dir="auto">Part of me feels that facing Lace three different times during the story could have diminished her final fight, and yet it remains among the best in the game. The entire scene is terrifying: fighting in the abyss while the Grand Mother Silk's daughter watches on, visually raising the stakes for Hornet and the whole kingdom. Lost Lace delivers one of the toughest fights in all of <em>Silksong</em>. She repeats her elegant and varied attacks while adding a repertoire of void moves that deal huge damage and are incredibly hard to dodge. Three phases, dark waves covering the screen, tentacles rising from the ground, and constant parries make this fight sensational.</p>
<h2>3. Tormented Trobbio</h2>
<p dir="auto">The first time I faced Trobbio, I felt almost sad because I beat him on my first try and did not have the chance to properly appreciate him. Then Tormented Trobbio appeared, and it felt like a gift from the heavens. I got to fight him again at a harder level, with more time to enjoy the encounter. Somehow, he is so perfectly telegraphed and balanced that I defeated him on the first try again, but this time my heart was pounding and my senses were fully stimulated by the audiovisual spectacle. I still replay his colorful choreography and spectacular introduction in my mind, wishing for a boss rush mode just so I could fight him again and again.</p>
<h2>2. Cogwork Dancers</h2>
<p dir="auto">It is curious that a boss who literally tells you what he is going to do next remains one of the hardest in the game. What first seems like a simple gimmick turns out to be one of the best fights in the entire genre. Each of the three phases is perfectly planned, giving you time to adjust to the increasing demands while positioning becomes vital for avoiding the overwhelming number of attacks they unleash together and individually. Their dance tells their story alongside that of their kingdom, suppressed by the Citadel like everything else. It is romantic and bleak, just like <em>Hollow Knight: Silksong</em> itself.</p>
<h2>1. Skarrsinger Karmelita</h2>
<p dir="auto">In a game full of excellent bosses, choosing first place seemed difficult until I came across Skarrsinger Karmelita. Far Fields hides far more than meets the eye on a first playthrough, and I honestly did not expect the best boss in the entire franchise to be waiting there. Karmelita is both the hardest boss in all of <em>Silksong</em> and the most wonderful demonstration of why the game is a masterpiece. From her chants before entering to her unstoppable charges, her beautiful animations and smooth transitions make the fight flow like silk. Every parry she made, every projectile she hit me with from impossible angles, and every time I had to enjoy her tunes before getting my head kicked in convinced me: Skarrsinger Karmelita is the best boss in <em>Hollow Knight: Silksong</em>.</p>
<p dir="auto">Whether Silksong is already sitting in your library or you have been waiting for the perfect excuse to dive into Hallownest's vibrant sequel, these boss fights alone are reason enough to pick up the game. Skarrsinger Karmelita's mesmerizing battle, the tragic dance of the Cogwork Dancers, and every other encounter on this list represent some of the most polished and memorable combat the genre has to offer—an experience that deserves to be felt firsthand rather than just read about.</p>
<p dir="auto">If this ranking has convinced you to finally experience Hollow Knight: Silksong for yourself, you might want to check pricing across different stores before making the leap. Different platforms and regions can have surprisingly different rates, so it pays to [compare prices here]( before your journey into Pharloom begins.</p>
<p dir="auto"><a href="https://dealnesthq.com" rel="nofollow ugc">https://dealnesthq.com</a></p>
]]></description><link>https://ecitizen.forum/topic/472/the-10-best-boss-fights-in-hollow-knight-silksong-ranked</link><guid isPermaLink="true">https://ecitizen.forum/topic/472/the-10-best-boss-fights-in-hollow-knight-silksong-ranked</guid><dc:creator><![CDATA[xtnbecitizen192]]></dc:creator><pubDate>Invalid Date</pubDate></item></channel></rss>